This supplementary teaching material has been created specifically for MA 3D Computer Animation students, most of whom come primarily from a fine arts discipline. The focus of the wider compositing element is not to train students in using Nuke but to ensure that they build a strong foundation of compositing theory and techniques with relation to channels, masking, layering and blending operations and blending passes along with best practices in compositing workflow.
A structured approach geared towards introducing animation students to the key concepts in digital compositing in line with the other deliveries has been taken to ensure that these lessons are in line and add value to the other elements within the course as well.
Introduction to Nuke Compositing for Animators from Rehan Zia on Vimeo.
Topics covered: Introduction to the Nuke interface, project settings, simple additive compositing, working in proxy mode, introduction to setting keys and adding expressions, and, rendering files out of Nuke. The project files for this video are the same as lesson I and can be downloaded from the link above.
Colour basics from Rehan Zia on Vimeo.
Topics covered: Introduction to colour grading and colour correction tools in Nuke, linking node parameters, defining tones in terms of shadows, midtones and highlights.
Basic roto and keying from Rehan Zia on Vimeo.
Introduction to selection by shape and selection by colour, basics of rotoshape and keyer nodes.
Raining Legomen from Rehan Zia on Vimeo.
Topics covered: Introduction to multipass compositing and compositing workflow conventions to ensure visual clarity and keep node graphs tidy.
Relighting in Nuke – Nacho Thomas
Digital Compositing for Film and Video by Steve Wright
Publisher: Focal Press; 3 edition (4 May 2010)
The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics by Ron Brinkmann
Publisher: Morgan Kaufmann; 2 edition (24 May 2008)
27 Before And Afters That Show The Power Of Special Effects
The Art of Digital Color By Mike Seymour
Multipass Rendering and Compositing – SphereVFX